Gaming

The chat infrastructure behind the games hundreds of millions play.

In-game chat, push notifications, matchmaking signals, real-time data transport. When millions of players are online at the same time, every millisecond counts. ejabberd is the messaging backbone that the biggest names in gaming trust to keep their players connected.

Sub-20ms message delivery. Millions of concurrent connections per node. Zero message loss. Built on Erlang/OTP and proven at a scale no other open platform can match.

Games are social products. If the chat breaks, players leave. The messaging infrastructure behind every multiplayer experience is not a supporting feature. It is the product.
Sub-20ms latency
2M concurrent / node
Zero message loss
Open source core

Ubisoft: so fast they use it for game data.

Ubisoft is one of the largest video game publishers in the world. Across their portfolio, players need instant communication: chat, notifications, signaling, coordination. Every message has to arrive without fail.

ProcessOne deployed Fluux to power Ubisoft's real-time communication infrastructure. Fluux turned out to be so fast that Ubisoft's engineers started using it not just for player messaging, but to transport real-time game data during active gameplay. The messaging layer became part of the game engine itself.

Trusted by the studios that define the industry.

Riot Games

League of Legends is one of the most played competitive games in history, with millions of concurrent players at peak. ProcessOne helped Riot Games build the real-time communication layer that keeps the competitive experience sharp and responsive.

Electronic Arts

EA publishes some of the most recognizable franchises in gaming. ProcessOne delivered communication backends for several EA titles, providing reliable real-time messaging at the scale their global player base demands.

Skillz

Skillz set out to turn any mobile game into a competitive eSport. ProcessOne provides the messaging infrastructure powering their full-stack competitive gaming engine, connecting millions of players in real-time tournament play.

Also trusted by.

Nintendo

Online multiplayer and communication services for one of the most iconic gaming platforms in the world.

Winamax

Real-time communication for one of Europe's leading online poker and sports betting platforms.

Pick your path.

ejabberd Community Server Free · Open source

The full ejabberd platform, free and open-source under GPLv2. Self-host anywhere. Complete source code access, 25+ years of documentation, and a large global community of developers who know gaming workloads.

Download ejabberd →

ejabberd Business Edition Enterprise

Long-Term Support releases, SLA, priority security patches, and direct access to the ProcessOne engineering team. For studios building production services where a messaging outage means lost players and lost revenue.

Starting at 16 000 €/year for a 2-node cluster

Contact Sales →

Fluux SaaS

Managed ejabberd on our infrastructure. Scale your game's messaging without managing servers. Full API access and dedicated support. The same platform Ubisoft trusts for real-time game data.

Starting at 200 €/month

Start on Fluux →

Compare all editions in detail →

Ship your game with a messaging layer that won't let you down.

Nintendo, Riot Games, Ubisoft, and Electronic Arts already trust ejabberd. Our team has been building real-time messaging infrastructure since 2002. Let's talk about what you need.