Uniting global football fans with an XMPP geocluster
When you are running one of the top sport brands, launching a new innovative app always means it comes with great expectations from your fans.
2 min readThe Blog
Deep dives on real-time messaging, open protocols, distributed systems, and the engineering decisions behind software that runs at scale.
When you are running one of the top sport brands, launching a new innovative app always means it comes with great expectations from your fans.
2 min read
In 2012, BBC needed to add a push notification service to its portfolio of mobile applications, with main focus on BBC News and BBC Sports.
3 min readDesigning the API for an XMPP client I have been recently working on our Fluux XMPP library, a library that can be used to implement
1 min readProcessOne curates two monthly newsletters – tech-focused Real-time Stack and business-focused Real-time Enterprise. Here are the articles concerning tech aspects of real-time development we found interesting
1 min readProcessOne curates two monthly newsletters – tech-focused Real-time Stack and business-focused Real-time Enterprise. Here are the articles concerning business aspects of real-time development we found interesting
1 min read
Last week, Taiyo Watanabe from Nintendo shared some insights about Nintendo Switch Push Notification infrastructure (NPNS) implementation. Here are some details from his presentation at
3 min readProcessOne curates two monthly newsletters – tech-focused Real-time Stack and business-focused Real-time Enterprise. Here are the articles concerning tech aspects of real-time development we found interesting
2 min read
We are pleased to announce ejabberd version 19.05. The main focus of this release has been to expand our MQTT stack with Websocket support,
10 min readProcessOne curates two monthly newsletters – tech-focused Real-time Stack and business-focused Real-time Enterprise. Here are the articles concerning business aspects of real-time development we found interesting
1 min read
MQTT (Message Queuing Telemetry Transport) est un protocole réseau léger de publication-abonnement qui transporte les messages entre les appareils. Le protocole s’exécute généralement sur
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