Real-time Enterprise Issue #3
Here are the articles concerning business aspects of real-time enterprise we found interesting in Issue #3. To receive this newsletter straight in your inbox on
1 min readThe Blog
Deep dives on real-time messaging, open protocols, distributed systems, and the engineering decisions behind software that runs at scale.
Here are the articles concerning business aspects of real-time enterprise we found interesting in Issue #3. To receive this newsletter straight in your inbox on
1 min readHere are the technology articles we found interesting in Issue #3. You can receive this content in your inbox on the day it’s published
1 min readHere are the articles concerning business aspects of real-time enterprise we found interesting in Issue #2. To receive this newsletter straight in your inbox on
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ejabberd 17.09 is out! This release mostly contains bugfix and adds few improvements.
2 min readHere are the technology articles we found interesting in Issue #2. You can subscribe to this newsletter here. Riot/Web 0.12 is Released Riot
1 min readLast week we presented the first ejabberd project that participated in this year’s Google Summer of Code (GSoC) through the BEAM Community. Now let’
1 min readHere are the articles concerning business aspects of real-time enterprise we found interesting in Issue #1. To receive this newsletter straight in your inbox on
1 min readBack in May we announced that 2 ejabberd projects will participate in this year’s Google Summer of Code (GSoC) through the BEAM Community. The
1 min readAt the end of June, ProcessOne introduced a new series of its newsletters: Real-time Stack, focused on all real-time technologies and Real-time Enterprise focused on
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Happy summer with ejabberd 17.08 ! This release includes great improvements and new features. It also includes fixes and closes the biggest milestone about refactor we’ve made last couple of months. If you have issues with 17.04 or troubles using PEP, upgrade to 17.08 will fix most known issues.
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